﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UlyssesAgenda.CoreLib.Objects
{
    /// <summary>
    /// An object that cannot move or contain objects.
    /// <para>Describes things like a rock, statue, etc.</para>
    /// </summary>
    public abstract class Immobile : GameObject
    {
    }
}
